Hypermedia
is nothing but multimedia, but this time packaged as an educational computer
software where information is presented and student activities are integrated
in a virtual learning environment. Most educational IT applications are
hypermedia and these include:
Tutorial software packages
Knowledge webpages
Simulation instructional games
Learning project management, and others
The
presentation of information-learning activities in hypermedia is said to be
sequenced in a non-linear manner, meaning that the learner may follow his path
of activities thus providing an environment of learner autonomy and thinking
skills.
Characteristics of hypermedia applications
Learner
control- the learner makes his own decisions on the path, flow of events of
instruction.
Learner
wide range of navigation routes- the learner has a wide range of navigation
routes such as by working on concepts he is already familiar with. He may even
follow a linear or logical path, even if the previous activity is
half-completed. He may explore other sections opting to return or complete the
previous activity.
Variety
of media- Hypermedia includes more than one media (text, graphics, audio,
animation and video clip) but does not necessarily use all types of media in
one presentation. Since only virtual learning activity takes place, it is
important from the standpoint of the teacher to optimize the learning process
by identifying the characteristics of media application, as well as the
advantages and limitations of such an application.
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